In ‘Game Playing’ mode, there is a clear advantage to try different scenarios to safely test the impact of removing the next block from the Jenga tower…. These goals are not always mutually aligned a balance must be struck to ensure the right judgements are made to control risk. But what does it mean to win? Obviously not to have unplanned events, but depending on your perspective that will also mean no unplanned events and meeting production targets, or meeting a stretch budget target, or to maintain strong regulatory relationships, or to improve operational culture. No one of course wants to lose, that is, creating a situation that leads to an unplanned event, whether it affects major accident risks, personal safety, or operational impact. In other cases, we put so many rules in place, you may get only a few moves in before the game stops, you might think of a few examples from your own experience. Sometimes the rule change allows more Jenga blocks to be removed than previously thought safe to so, think ‘fitness for purpose’ calculations versus more conservative design codes. The new Safety Case Regulations are an obvious example of a rule change, but within organisations, we are on a continuous iterative loop of new or revised internal procedures and processes. ![]() In our upstream industry, we are overwhelmed with internal rules and external regulation. There will be competition between the players, but all must co-operate sufficiently to ‘stay in the Game’.The players of the Game recognise what it means to do well (win the Game), or do badly (and lose) and each player adopts his strategy based on their own perspective.There is a set of defined rules which all the players agree to follow, and from time to time the rules may change.Thinking about risk management in terms of a Game Metaphor creates some general features for us to think about We choose which blocks (or safeguards) to keep in play, and which ones may be acceptable to adjust, modify or live without. When managing risk, and when making risk based decisions we are also choosing what steps to take to make sure the benefits of decisions, and the remaining risk is acceptable to the organisation. Jenga is not a game of chance, it is a game of choice. This reminded me how effective a Game Metaphor can be as a systems thinking tool to generate new ways of thinking, and in this example, about how we manage risk. Any blocks moved but not played should be replaced, unless doing so would make the tower fall.I caught up with an industry colleague recently who wanted to share with me the success his company, Risktec, have had with the introduction of simple game-based scenarios to encourage the workforce to think about major accident hazards and risk in a more engaging way. Players may tap a block to find a loose one. Players may use only one hand at a time either hand may be used, but only one hand may touch the tower at any time. The game of tumble tower ends once the tower falls or moves even if only one or two Jenga blocks fall.Ĭonsequently, how many hands can you use in Jenga?Ģ) placing it on the topmost level in order to complete it. Since this rule includes the proviso before touching another block I take this to mean that you can't touch blocks after you have started to remove your block.Īlso, is there a time limit in Jenga? The player's turn is over once the next person touches the tumble tower or after 10 seconds has elapsed– whichever comes first. ![]() You can touch other blocks to find a loose one - but if you move a block out of place, you must fix it (using one hand only) before touching another block. Then, can you touch more than one block at a time in Jenga?
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