Literally 2 Blade Twists and a couple Strikes with Bleed gems can make up 100% of your entire offense in a deck and you will be FINE. She has the ONLY card in the game that can DOUBLE the amount of bleed on an enemy - and given that Bleed is probably the best offensive gem type in the game, she really doesn't need much else to make a highly-effective bleed-focused deck. Sharra has a ton of multi-attacks that scale well with power - alongside Daggers which ALSO scale well with power. It sounds like your issue is that you're hyper focused on Bleed and Courage when it comes to Sharra, and that is only SOME of what she does quite well. I hope she gets the support she needs to be a stronger hero. I've played tons of Sharra and no matter what I do I find myself struggling. I'm really enjoying Roguebook and Seifer and Aurora as a team have helped me dominate. A "All your daggers deal no damage and instead inflict 1 bleed" mechanic could also be useful. An 2 cost 4 spirit aggressive ally that deals half it's power in bleed would be nice. Sharra needs three more bleed cards, a 2 cost charge for 15 damage and 5 bleed would be solid. With the right support Blade Twist can be devastating, without it, it's 3 damage a turn for a fight. If you see bleed cards early it's a huge risk to draft them because without supporting gems/treasures the cards don't do enough on their own to be viable. She has the only two cards in the game that generate bleed and they don't do nearly enough to make bleed effective unless you get the bleed gems (One rare, one legendary) or the bleed artifacts, one of which can only be found in a random encounter, and the other two are epic. Make cards that are really devastating if Sharra has 2 ore more courage, make it like Seifer's rage where it's something you can achieve and get a great result for it.Īs bad as Sharra's courage options are, her bleed options are even worse. Make her "If Sharra has courage" cards way more impactful. There nothing more annoying than drawing Fight or Flight and not having courage because I didn't see my Jab or High Five yet. This would give her a reliable source of courage without having to depend on the luck of the draw. Give her an uncommon non-aggressive ally with 3 Spirit that you can activate to give her 1 courage. She needs more courage generating cards, and those cards need to generate more courage. Fight or Flight is a rare that is worse than a basic defend without courage and Fissure is an overcosted attack. Then you look at the two cards that give bonuses for having courage and they are terrible without it. Jab isn't much of a card and Dragon Spirit is her inferior form of Dragon Fire and High Five is committing a card slot for "1 courage". Compare it to Barrage, Frenzy, or Hailstorm for the other heroes. 3 of which are uncommon (Jab, Dragon Spirit, Cross Strike) and only two commons (Bravery, High Five). The problem is the commitment to these mechanics is lacking. Sharra's design space is in courage and bleed. Aurora allows you to manipulate your deck and her auto heal is an an incredible power. Sorocco has blocking tricks, along with many cards that attack all enemies, and has abilities that can add gems and sockets to cards. Seifer has his rage mechanic and life gain as his special mechanics. When you look at the 4 heroes of Roguebook they fit the themes of Magic that Richard Garfield made.
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